There has long been an awareness that traditional energy resources are limited and that the CO2 emissions from the current use of this energy threaten our climate. However, in addition to being a fundamental pillar in human progress, there is a great demand for energy for sustainable development. Moderation of energy demand is one of the five dimensions of the Union's strategy and the objective is to reduce consumption by at least 32.5% by 2030 (Regulation reviewed on 21/11/2018 on 2012/27/EU).
Currently, companies are starting to emphasise energy efficiency, mainly to improve costs and, consequently, competitiveness, but without sufficient knowledge among the members of the organisations.
On the other hand, at a particular level, there is always interest due to the cost of energy consumption for some individuals and families. In both cases, apart from this awareness, there is also a lack of knowledge about what we can do and what habits to follow.
The BENEFY project consortium is challenged to develop a variety of resources to promote not only awareness, but also to be able to create habits and that energy efficiency is always at the decision making level. In this way, there will be an improvement in energy efficiency in homes and in the personal sphere on the one hand, but also in industry, offices and companies as students gradually enter the labour market.
The objective of improving energy efficiency will provide us with the following benefits:
- To reduce the European Union's dependence on external energy
- To reduce CO2 emissions into the atmosphere.
- To improve the quality of the air
- To improve the competitiveness of companies.
The main results expected from the project are:
- A BENEFY Toolkit, collecting the necessary explanatory information, resources, activities and Open Educational Resources (OERs) that serve as useful educational resources for VET.
- An elearning platform for VET teachers that includes a series of energy efficiency learning modules that allow active participation in the learning process.
- An interactive online platform geared towards students in VET centres. The proposed resources contained in the platform will introduce smart devices as appropriate dynamic learning environments that are engaging for VET students